During one such occasion, I discovered a YouTube playthrough of Barbie as Rapunzel. I’m now a game developer, meaning my afternoons are sometimes spent researching why a particular type of button reminds me of my childhood (I love this job). Rapunzel with Sullen, the magic mirror who upon reflection seems to be clinically depressed and her bird sidekick, Twitter. I never anticipated that more than twenty years later, this game would hold a treasure trove of insight into my own game development experience. I loved it, I re-played the game endlessly, and I still see the talking magic mirror in my dreams. I’d say Magic Fairy Tales Barbie was a mildly unhinged collection of mini-games that let you decorate cakes, dress up, practice diplomacy with a troll and a dragon, and rescue a Prince. Wikipedia says the game was “designed to teach children early reading and decision-making skills”. It’s a virtual storybook, similar to the beloved Lion King game. Magic Fairy Tales: Barbie as Rapunzel is burned into my memory.
I was squarely within the target audience for the first ever Barbie fantasy video game. I was five, dressed in a timeless bejeweled-satin-homemade-princess-gown-and-feather-boa combo.
In the late 90’s, amongst a wave of all-new “Games for Girls”, Barbie appeared on CD-ROM for the first time.